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Shuffle the Yargh! deck and the Booty deck separately. Deal each player 5 Yargh! cards and 3 Booty cards. Keep your Booty face down in front of you: this is your Treasure Chest. Place both decks face down in the center and leave space for Davy Jones’ Locker, the shared discard pile. Choose a starting player by any agreed method. Resolve any Misfortune cards dealt to you on your first turn.

Draw Yargh! cards until you have 5 in hand. If you already have 5 or more, draw none. Reveal any Misfortune (Black Spot) cards you draw and resolve them immediately; do not draw replacements for them. Then take one action: play a Clash card or a Fortune card. If you cannot play either, take no action. Your turn ends after your action is resolved. Once a card leaves your hand, it cannot be recalled, redirected, or changed.

Choose an opponent and play a Clash card face up as your Attack. They may play one Clash card face up as their Defend. If they cannot or choose not to defend, their Defend value is 0. The higher value wins. The winner draws Booty cards equal to the difference. On a tie, neither player gains Booty. After resolution, place all played Clash cards face up in Davy Jones’ Locker, even if the clash was canceled.

Parley cards may be played whenever relevant, including during another player’s turn. They do not use your turn’s action, and you may play as many as you have in hand. Resolve each immediately; a Parley cannot interrupt another Parley already being resolved. If several players want to play Parley at once, resolve them clockwise, starting with the active player. Follow the card’s instructions to modify or cancel a clash, then discard played Yargh! cards face up to the Locker.

Booty is gained through card effects, often by winning a clash. Draw it from the top of the Booty deck and place it face down in your Treasure Chest. You may look at your own Booty except when instructed to draw at random. Do not look at another player’s Booty unless a card allows it. Stolen Booty comes from the target’s Treasure Chest unless specified otherwise. Booty cards are never discarded.

When any player reaches 10 Booty cards, they stop drawing Booty. Finish resolving the current action or card effect, then end the voyage. No further actions are taken. Everyone reveals their Treasure Chest. Add the points on True Booty and subtract the points on Fake Booty. The highest total wins the voyage and earns the title of Booty Buccaneer!
KNOW YOUR CARDS
Clash: attack or defend against another pirate.
Fortune: beneficial effects for you and sometimes other players.
Misfortune (Black Spot): negative effects that resolve immediately when drawn.
Parley: timely interruptions that alter the flow of play.
True Booty: positive points. Fake Booty: negative points.
WHEN THE DECK RUNS OUT
Reshuffle the Yargh! cards in Davy Jones’ Locker to make a fresh draw deck. Cards in the Locker cannot be taken unless a Yargh! card permits it.
WANT A LONGER GAME?
Play multiple voyages and keep score. Between voyages, return all cards to their respective decks, shuffle, and set up again. The highest combined score wins. For a tied multi-voyage total, compare the highest single-voyage score, then the most True Booty cards in the final voyage.
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